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David Guerineau : Learn GameSalad for iOS: HTML5-Based Game Development for iPhone and iPad (Learn Apress)
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Author: David Guerineau
Title: Learn GameSalad for iOS: HTML5-Based Game Development for iPhone and iPad (Learn Apress)
Moochable copies: No copies available
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Published in: English
Binding: Paperback
Pages: 420
Date: 2012-06-27
ISBN: 1430243562
Publisher: Apress
Weight: 1.45 pounds
Size: 0.0 x 0.0 x 0.0 inches
Edition: 1
Amazon prices:
$10.99used
$20.62new
$34.55Amazon
Description: Product Description

So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool.


Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. 
  • A clear, step-by-step approach to GameSalad for the complete beginner
  • Create fun, complete, and fully functional game projects
  • An idea to App Store publishing guide

What you’ll learn

  • How to set up your game design environment
  • How to design a complete game from idea to publication with GameSalad
  • The basics, but also some of the more advanced functions of GameSalad 
  • How to submit your game on the App Store
  • How to start promoting your game

Who this book is for

If you have web development experience or no programming experience at all, you'll be able to design, build and publish a game with the help of Learn GameSalad for iOS.

Table of Contents

  1. Preparing Your Design Environment
  2. Your First Game from Scratch: The Pong Game
  3. Finishing Pong: Scoring and Game Interaction
  4. Break a Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause
  5. Making a Shoot 'Em Up Game: Carrot Invader
  6. Learning Gravity, Basic Physics and Camera Controls: An Angry Birds-like Game, Part I
  7. Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II
  8. Graphics and Sound Effects: Labyrinth 
  9. Bonuses, Game Center, and iAd: Break a Wall
  10. Device Internal Clock and Cyclic Movement: Non-Game Apps
  11. Submitting Your Game to the App Store
  12. Introduction to Game Promotion
URL: http://bookmooch.com/1430243562
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