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PJ Cabrera : Beginning iPhone Games Development
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Author: PJ Cabrera
Title: Beginning iPhone Games Development
Moochable copies: No copies available
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Published in: English
Binding: Paperback
Pages: 728
Date: 2010-05-14
ISBN: 1430225998
Publisher: Apress
Weight: 2.3 pounds
Size: 7.52 x 1.57 x 9.49 inches
Edition: 1
Amazon prices:
$1.25used
$11.90new
Description: Product Description

iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.

You’ve probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress’s highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.

While games are all about fun, at the same time, they’re serious business. With this Beginning iPhone Games Development book, you’re going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:

  • Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES
  • Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession
  • Game networking with GameKit, Bonjour, and Internet sharing

For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.

What you’ll learn

  • Efficient methods for drawing in 2D and 3D to the iPhone screen
  • Game-specific animation techniques with Core Animation
  • To use OpenGL ES for more complex and realistic gaming backgrounds and action
  • Numerous ways to add music to enhance the gaming experience
  • How to give your users access to their iPhone libraries from within games
  • The tools and techniques of 3D audio for creating even more realistic gaming experiences
  • How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi

Who this book is for

All game developers who desire to create iPhone and/or iPod touch games.

Table of Contents

  1. A Revolutionary Gaming Platform
  2. Games for Everyone, Anytime, Anywhere
  3. Developing iPhone Games
  4. Peeking Inside the iPhone Toolbox
  5. Moving Images on a Small Screen—UIKit Controls
  6. She Shoots, She Hits, She Scores! 
  7. Flipping Out and Sweeping Away with Core Animation
  8. OpenGL Basics: Wrapping Your Head
  9. Around the OpenGL AP
  10. Putting It Together: Making a Game in OpenGL
  11. The Next Steps: Atlases, Sprites, and Particles—Oh My
  12. Introduction to Core Audio
  13. Making Noise with OpenAL
  14. 3D Audio—Turning Noise into Game Sound
  15. Streaming: Thumping, Pulse-Quickening
  16. Game Excitement
  17. Networking for iPhone Games: Introductio
  18.  Going Head to Head
  19. Party Time
  20. Connecting with the Outside World
  21. Putting It All Together: Now Comes the Fun Part
URL: http://bookmooch.com/1430225998
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