Author: |
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Julian Dibbell
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Title: |
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Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot |
Moochable copies: |
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No copies available |
Amazon suggests: |
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Recommended: |
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Topics: |
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Published in: |
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English |
Binding: |
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Paperback |
Pages: |
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321 |
Date: |
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2007-10-18 |
ISBN: |
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0465015360 |
Publisher: |
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Basic Books |
Weight: |
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0.65 pounds |
Size: |
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0.76 x 5.4 x 8.0 inches |
Edition: |
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Reprint |
Previous givers: |
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2 Ldyfromthesouth (USA: AL), Bertha (USA: FL) |
Previous moochers: |
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2 Daniel E. Chapman II (USA: MI), Paul Sas (USA: CA) |
Wishlists: |
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Description: |
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Product Description
Play Money explores the remarkable new phenomenon of MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments. With city-sized populations, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods-magic swords, enchanted breastplates, and special, hard-to-get elixirs-has spawned a cottage industry of virtual loot farmers: people who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month. Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now-with computer gaming poised to eclipse all otherentertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred-look more and more like the future.
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URL: |
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http://bookmooch.com/0465015360 |
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