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M.T. Anderson : The Game of Sunken Places
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Author: M.T. Anderson
Title: The Game of Sunken Places
Moochable copies: No copies available
Topics:
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Published in: English
Binding: Audio CD
Pages:
Date: 2005-12-13
ISBN: 030728218X
Publisher: Listening Library (Audio)
Weight: 0.35 pounds
Size: 5.5 x 6.3 x 0.9 inches
Edition: Unabridged
Amazon prices:
$3.88used
$36.99new
Description: Product Description
When Brian and Gregory receive an invitation to stay at a distant relative’s strange mansion . . . well, they should know better than to go. Trips to distant relatives’ strange mansions rarely go well. And this mansion is even stranger than most. Uncle Max doesn’t really know what century he’s in. The butler boils socks. And the attic houses the Game of Sunken Places.

Is the Game of Sunken Places an ordinary board game? Hardly! The Game of Sunken Places looks like a board game. And most of the time it acts like a board game. But from the moment Brian and Gregory start playing, they are caught up in an adventure that goes far beyond the board. Soon the boys are dealing with attitudinal trolls, warring kingdoms, and some very starchy britches.

Luckily, Brian and Gregory have wit, deadpan observation, and a keen sense of adventure on their side. In this fantastic, fun, and funny novel, M. T. Anderson takes both his characters and his readers to a small, obscure corner of Vermont that they’ll never, ever forget.


Amazon.com Review
Have you ever read a children's book about a boy or girl who visits an eccentric relative's mansion for vacation? Oh--of course you have. Well, M.T. Anderson's The Game of Sunken Places is one such book. Thirteen-year-old Gregory Buchanan's Uncle Max is very strange, as Gregory is quick to tell his friend Brian Thatz whom he enlists to join him in Vermont. Uncle Max, or Maximilian Grendle, and Gregory's cousin Prudence live in the "kind of world where there's organ music that gets louder when he eats refined sugar." Well, not exactly, but that's a typical Gregory-style comment.

Brian and Gregory's adventure begins when they find an old board game called The Game of Sunken Places. As it turns out, the Game is reality, and the boys must participate and win in order to settle the score in an age-old battle of enchanted spirit-nations. The story involves Brian, the quieter, more sensible friend, coming into his own and proving that, though not flashy, he is capable and brave. In addition, it examines the lifelong friendship between two very different boys. Also a suspenseful adventure, the story leads the boys to an ax-wielding, riddle-bearing (and hilarious) troll, an ogre named Snarth, the wee elf Sniggleping (not as cute as he sounds), translucent ghost riders, and much more. While the dialogue is exceedingly smart and funny, and the characters vividly drawn, the story bogs down a bit in twists and turns, leaving the reader wishing for a road map as much as the boys wish they had one for the Game. Still, Anderson, author of the popular Burger Wuss, Thirsty, and Feed, surprises his fans again with something utterly new and different. (Ages 10 and older) --Karin Snelson

URL: http://bookmooch.com/030728218X
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