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Ian Bogost : Newsgames: Journalism at Play
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Author: Ian Bogost
Title: Newsgames: Journalism at Play
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Published in: English
Binding: Hardcover
Pages: 208
Date: 2010-10-31
ISBN: 0262014874
Publisher: The MIT Press
Weight: 1.05 pounds
Size: 6.2 x 9.1 x 0.9 inches
Amazon prices:
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$10.76new
$16.98Amazon
Description: Product Description
Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames.

Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; recreate a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine’s game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot’s game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame.

Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.
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