| Author: |
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Ian Bogost
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| Title: |
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Newsgames: Journalism at Play |
| Moochable copies: |
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No copies available |
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| Topics: |
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| Published in: |
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English |
| Binding: |
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Hardcover |
| Pages: |
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208 |
| Date: |
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2010-10-31 |
| ISBN: |
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0262014874 |
| Publisher: |
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The MIT Press |
| Weight: |
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1.05 pounds |
| Size: |
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6.2 x 9.1 x 0.9 inches |
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| Description: |
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Product Description
Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; recreate a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine’s game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot’s game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.
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| URL: |
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http://bookmooch.com/0262014874 |
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